Hytale-style NPC
Create a Hytale-style NPC with name, role, biome, dialogue tree, quest objectives, rewards, faction hooks, item references, and suggested file structure.
Use these templates to launch Hytorbis AI with stronger structure, cleaner file outputs, and better handoff to HyDot, Asset Forge, and builders.
Create a Hytale-style NPC with name, role, biome, dialogue tree, quest objectives, rewards, faction hooks, item references, and suggested file structure.
Create a Godot scene plan with .tscn hierarchy, GDScript responsibilities, resources, imported GLB assets, signals, UI, and validation checklist.
Create a Minecraft Java datapack plan with pack.mcmeta, functions, recipes, loot tables, tags, folder tree, and test commands.
Create a Bedrock behavior/resource pack plan with manifests, entity JSON, item/block definitions, textures, and folder structure.
Create a Kenney asset manifest with source pack, model names, dimensions, socket notes, category tags, use cases, and validation rules.
Create a HyDot spatial blueprint with rooms/zones, sockets, support rules, path logic, collision notes, and builder handoff checklist.
Create a 5-step quest chain with NPC dialogue, objectives, item rewards, unlocks, failure states, and implementation notes.
Create a world district plan with landmarks, paths, zones, POIs, asset needs, spawn logic, and progression beats.
Create an API integration plan for connecting Hytorbis AI into a creator tool with endpoints, payloads, auth, rate limits, and error states.
Create a production QA checklist for a game/mod tool including routing, login, payment, API, visual, accessibility, mobile, and export testing.