Spatial AI Builder

HyDot spatial AI builder for connected game worlds.

Use HyDot Architect to plan believable spaces before visual construction: supports, roofs, paths, sockets, object lists, validation reports, and exports.

Structure rules

Logical builds

Foundation first, walls aligned, roof supported, stairs and paths connected.

Sockets

Connection points

Define doors, docks, porches, balconies, path entrances, and support anchors.

Validation

Avoid broken layouts

Detect floating pieces, disconnected porches, weak stairs, overlaps, and bounds issues.

Spatial AI is not the same as a world builder

HyDot plans and validates the layout. Asset Forge organizes assets. World Builder performs visual placement and export.

Rules HyDot is designed around

  • Logical first
  • Beautiful second
  • Detailed third
  • No floating or disconnected parts
  • Clear gameplay paths

Frequently asked questions

Does HyDot replace the visual builder?

No. HyDot supports the builders by producing cleaner spatial plans.

Can it help with Kenney assets?

Yes. HyDot can define sockets and validation rules for modular asset kits.

Build the plan, then hand it to the right tool.

Use Hytorbis AI for planning and structured output, HyDot Architect for spatial validation, Asset Forge for asset organization, and World Builder for visual construction.