Asset inventory
Track model names, source pack, category, use case, and notes.
Use Hytorbis AI and HyDot to organize Kenney assets into useful manifests, spatial rules, sockets, dimensions, and visual builder handoff notes.
Track model names, source pack, category, use case, and notes.
Define entrances, supports, docks, walls, roofs, balconies, and gameplay paths.
Check that foundations, walls, roofs, stairs, porches, and paths connect properly.
Low-poly building kits look better when pieces are logically connected: foundation first, walls aligned, roof seated on supports, and paths connected for gameplay.
| Field | Purpose |
|---|---|
| asset_name | Exact model or file reference. |
| kit | Source kit or category. |
| socket_role | How the part connects to other parts. |
| validation | Rules to avoid floating or disconnected parts. |
No. It helps plan and organize asset usage. Use your own licensed/downloaded asset files in your builder.
Yes. HyDot is designed to validate connected spatial logic before visual construction.
Use Hytorbis AI for planning and structured output, HyDot Architect for spatial validation, Asset Forge for asset organization, and World Builder for visual construction.